Although each game's Debug Mode shares the same basic controls, there are also slight differences between each. While Debug Mode is active, the player can perform certain actions while the game is paused. However, some Zones allow the player to place objects that are not found in normal gameplay, such as scrapped enemies. These lists usually include the current Zone's Badniks, certain platforms, and other obstacles or scenery. The player may then activate and deactivate object placement mode, which replaces the player character with an item that can be freely moved around the stage with and can cycle through the list of placeable objects before placing them onto the level.
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Generally, the HUD changes to show the coordinates of the player's location in place of the score counter. Sonic the Hedgehog (1991), Sonic the Hedgehog 2, Sonic the Hedgehog CD, Sonic the Hedgehog 3 & Knuckles, and Sonic Mania each have a Debug Mode that activates the same basic set of features.
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Sonic Jam is a rare example of the "edit mode" term being used in western releases, as it was included in the Secret Card's cheat code list in the Sonic World feature. In Japan, earlier main game installments in the Sonic series used the term edit mode ( エディットモード, editto mōdo ?) in the game's internal coding, which was described as such in magazine publications and strategy guide books.
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Alternately, the name "Sonic Construction Set" is used to describe the feature in the Sonic the Hedgehog 1 & 2: Sega's Official Player's Guide book. The name was later fully implemented in Sonic Mania and its expansion Sonic Mania Plus. Later on, Sonic & Knuckles Collection and the Windows 95 version of Sonic the Hedgehog CD used the term "Debug Mode" in the games' internal coding. The name "Debug Mode" originates from western publications and magazines covering Sonic the Hedgehog games, which described the cheat codes for unlocking the feature in the early 1990s.